AI Insights · Timothy · April 2024
Top 5 Arcade Racing Apps on Android in Lebanon - Q1 2024
Discover the performance of the top 5 arcade racing apps on Android in Lebanon during the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 arcade racing apps on Android in Lebanon showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Asphalt Legends Unite by Gameloft SE experienced a fluctuating pattern in weekly revenue, peaking at $95 in mid-January before declining to around $16-$28 in March. Downloads saw a significant spike to 1K in late January but generally hovered between 150 to 500 throughout the quarter. Active users peaked at 3.1K in late January but saw a gradual decline to around 1.6K by the end of March.
Need for Speed™ No Limits from ELECTRONIC ARTS had relatively stable weekly revenue, ranging between $12 to $38. Downloads showed a notable peak of 5.4K in late January, with active users reaching a high of 14.2K in the same period. However, both metrics saw a decline towards the end of the quarter, with downloads around 2K and active users around 8K.
Pocket Champs: 3D Racing Games by Madbox generated modest weekly revenue, mostly under $10, except for a late-March peak of $25. Weekly downloads varied, starting strong at 725 in early January and peaking again at 728 in mid-February but dropping to around 180-280 in March. Active users followed a similar trend, peaking at 1.8K in mid-February before falling to around 1.1K towards the end of March.
CarX Drift Racing 2 by CarX Technologies, LLC showed low but consistent revenue, mostly under $10 with occasional peaks. Downloads were stable, fluctuating between 300 and 780. Active users started at 1.6K in early January but gradually declined to around 850 by the end of March.
CarX Street, also from CarX Technologies, LLC, saw minimal revenue, peaking at $7 in late February and mid-March. Downloads were steady but low, ranging from 125 to 367. Active users remained relatively stable around 1.8K for most of the quarter but saw a peak at 2.6K in mid-March.
For more detailed insights and data, visit Sensor Tower.